Ninja Gaiden: Ragebound started with excellent reviews on Steam

Yesterday evening, Spanish developers from the studio The Game Kitchen Finally released their dynamic Syrcroller Ninja Gaiden: Ragebound . Following the journalists, ordinary players hastened to shower the authors with enthusiastic reviews for a qualitatively done work. At the time of publication, the news Title has a little more than 200 โ€œvery positiveโ€ reviews in Steam – 95 %.

Among the advantages, excellent combat mechanics are distinguished, various abilities of the main characters and the moderate of a difficult gameplay, and of the shortcomings they most often complain of a small duration.

Below we have collected several random reviews from the first players:

I did not particularly wait for this game, because I was not in deep Ninja Gaiden – that with the classics (only the first part passed, I didnโ€™t really go) that with the slasers. Thought about buying because of my friend who was waiting for the game. What, the game came out and I will say this ..

It was just a masterpiece! I have not received such pleasure from the platformer for a long time. That from a story point of view (although it is more for a checkmark), what is gameplay-mechanical, the game is very pleasantly felt. Most of the mechanic is used as actively as possible, and the game encourages them to use. And what is important to me too, the game quits! Especially in the end. For retro-heamers, such a difficulty is the most. An ordinary player, most likely, will not like this expirence much, because in the later stages the game becomes really difficult. Fortunately, life in the game is endless and even too complex segments of the game, you can memorize and pass. Bosses are very interesting.

True, there are some โ€œbutโ€-firstly, at the https://all-jackpots-casino.uk/games/ beginning of the game, a couple of bosses are repeated with a minimum of changes. And it’s sad. Secondly, in the second half of the game, the bosses become a little boring. But otherwise they are cool. Perhaps not the most detailed review that could be left, but I write it, rather, on emotions from the game. This is just an awesome attraction for four hours, which will attract fans of different generations of Hayden (mainly due to fan service for fans), and ordinary inhabitants who love platformers.

RockCock, "finger up"

I went through the game in a green Steam so as not to wind the clock and take the refund. The first thing I would like to notice is the bad pricing policy of publishers. Eight hundred (at a 10 %discount) – a serious amount for a regular platformer. Well, if they ask so much, then I will ask them in full.

The second point is duration. Passage took me less than three hours. This is extremely small. There are a bunch of projects that offer much more content for less money.

Third-frankly mediocre levela design. He is simply primitive. In the first location, everything is cool, but the further – the worse. Even copyright projects, like Iron Meat, gave out excellent depths, were consistent and interesting. Or Froggoโ€™s Adventure: Verdant Venture, which costs only 42 rubles and made by one person. What are the complex levels and design, but here … just mold.

The bosses are dreary, with some minimal patterns and boring stunning mechanics. The music did not go to me, but I will not find fault with it. The gameplay itself is not bad, everything is quite clearly calculated, but for the same eight hundred, I will calmly buy CRPG, or some metroid and I will roll them for a dozen hours at least. From empty plot dialogs, I experienced a crinage. They are not substantial and attracted by the ears.

The pixel graphone is designed to press on nostalgia. Well, perhaps someone will sell someone. The graphics are not bad, it is utilitarian here and plays its role. Reigracy is weak. Go once and forget. This is not turtles from Dotemu with a cheerful multipleor and not Streets of Rage 4 with a really variable gameplay and a bunch of characters. Everything that remains here after passing is the search for secrets and tremble timings. And the same timings are much more pleasant to remember in Garlic and t.P games.

Demo went to me, I love and respect the franchise itself, but the final does not pull the declared mower in any way.

Cherep, "finger down"

Ninja Gaiden at your place, for all ages)))
It’s very good.
Pleasant pixel art, responsive management, there is a Russian language and the price is very acceptable!
I played in demo, thought they would break out at least a thousand and a half, but pleasantly surprised! Given the fact that both parts Blasphemous This developer is generally inaccessible in RU STIM.
We do not choose difficulty, launch and play. For the ever -dissatisfied evil old mammoths, this is of course a great drawback, because "they could not recreate the spirit of the series".
But firstly-if you do not like it, get your pirate 8-bit or a scholarships with an elephant from a closet or a mezzanine and turn back for the hundredth time of the first Hayden, which even at that time was still impassable โ™ฅโ™ฅโ™ฅโ™ฅ anyway.
Secondly, a long time passed when the most important boss of any Igor was crooked and uncomfortable control (hello to the series of resident, sailent, onimush and the same three parts of Hayden, but already in 3D), as well as a maximum of a character for the whole game for the sake of stupid complication, because the short game had to be balanced, and without control points, so that the poor heir of the 90s was tormented Eternity. Finally, you can enjoy an adequate challenge, especially since in addition to the plot there are special missions that already indicate the level of complexity.
In general, in my opinion, it turned out a wonderful platformer in which each generation can find its own charm.

Aries_vigo, "finger up"

This is a great attempt to rethink a classic 8-bit story about Ryu Hayabus.
It is played dynamically, the bosses are thought out and it is very difficult to pass them the first time (while you remember their algorithms, you fly off very well), music – perfectly adds the atmosphere, like pixel graphics.
Yes, collecting various objects for which you can pump the heroes, not even this game has passed (to prepare all perfectionists). All sorts of tasks at the levels, ranks of each mission, etc. D. – This all adds reiglabiness.
If the first passage seems simple, then Velkom in a more difficult level, where your skills will really be checked for strength (here and The Messenger will seem easier).
Everyone to choose, but I really liked the game, like all reprints Dotemu from old consoles.

Redbeard, "finger up"

Ninja Gaiden: Ragebound Available on PC (Steam), PlayStation, Xbox and Nintendo Switch with Russian localization of the text.

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